Tuesday, August 17, 2010

Spira Defence

You know when you're watching football on TV and some goofy fan is holding up a fence and his drunk friend is holding up a D?  Yeah, well, defense isn't spelled that way.  No one told Craig Hart that, but it simply adds to the handmade charm of Spira Defence.

Although the vector graphics look like some cross between Tron and an old atari game, the mechanics are interesting.  If you are the type of person who goes "Pew! PEW! PEW!!" in your head when you see laser guns being fired, this game will keep you going for some time.

You have to defend your tower from hordes of marching squares that are coming to attack you. You have only 5 gun slots to fill with different types of weapons, but unlike a lot of tower defense games, you can upgrade different aspects. You can upgrade their power (how hard they hit), range (the radius that the weapon will fire in), or special bonus power (rate of fire, chain, etc).  You can also decide if they're going to hit the closest, the weakest, the fastest or the hardest square marching toward you.

The game is challenging and forces you to make interesting decisions about how and when to spend money.  However, once I had played through the game, I didn't feel a strong pull to play again.

Interface Issues: Tiny tiny buttons make it hard to accurately and quickly upgrade weapons.  Screen often dims because you're watching for a while and not touching it.

Cost: Free (no ads!), with a paid Pro version
Developer: Craig Hart

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